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...I awoke 1 early morn before the moon had hidden & the sun surprised, with a head-full of a wondering mind....n idea for a Bucket List game!
Watching the movie 'The Bucket list' didn't give me any ideas of a game...at the time. This thought provoking movie has laugh-out-loud moments yet creates tears of sadness & also for the joys of human life & loves!! There are 2 main characters; the crazy Jack Nicholson & cool Morgan Freeman, who both discover they are dying. This results in them following a list of things they want to do before they die...hence, The Bucket List.'Bucquet List': What Do You Want To Do/Learn/Be/Create...before you die or reach a certain age?
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The idea started small, but the more I thought, & mindmapped, the more evolved it became, & further possibilities to take it further opened up before me.
An extensive game, reaching all genres/ages/styles etc, with the gamer creating their own character & story of desires, & played on most platforms.
The game would be driven by the player, who would choose their paths to follow, writin their own story of desires. They would create their own character, possibly with the ablilty to scan own image in, & selecting from sex, age, location, ethnicity, style, etc. Their choices would depict & affect their life expectancy, which would create a more complex game to build, but this would be taken into consideration in the development stage, building it with the available technology/code to grow sections & add things as the game progresses.
Initially starting off with only 1 or countries, would enable the game to grow holistically, & to demand.
......from a little acorn of an idea it formed into a growing story, with a multitude of roads, streets, paths & oceans to follow.
Pic of notes to be scanned & added
As I investigated this idea more, I realised there was a varied audience. If split into 3 divisions, that can tehn be subdivided assists to keep a more linear, & logical approach to the game. These subdivisions, however would be further divided into age, gender, style etc.
The gamer
- Adult:
- Female
- Male
- Soft
- Harsh
- Girly
- Masculine
- Naive & youthful
- Sexy-risque (adult market)
- Weapons
- Hunting/Fishing
- Weddings & Gowns
- Parties
- Animals
- Teen/Young Adult:
- Girly
- Boyish
- Hard
- Pretty
- Soft
- Exciting & risk-taking
- Fashion
- Sport
- Science........etc
- Kiddies:
- Boy
- Girl
- Colourful - vivid, strong colours
- Playful
- They could create a house:
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Adult
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