Pages
- Home
- Me
- Dissertation: Edited Version & Notes
- Neg1 Intro
- Neg1 ViceVersa/Reflect
- Neg1 Bucquet List
- Neg1 Cuddles&Chaos
- Neg1 Claire House
- Neg1 Door of Hearts
- Neg1 Fashion
- Neg2 MANMADe Mermaid (MM)
- Neg2 MM Logo/Branding
- Neg2 MM Characters
- Neg2 MM HUD's/Loading Pages/Environments
- Neg2 Textures
- Creative Futures 3
Saturday, 13 April 2013
~~~~EXPERIENCED FEMALE VIDEOGAME PROFESSIONALS WANTED FOR A VARIETY OF ROLES IN UK AND ABROAD~~~~ | LinkedIn
~~~~EXPERIENCED FEMALE VIDEOGAME PROFESSIONALS WANTED FOR A VARIETY OF ROLES IN UK AND ABROAD~~~~ | LinkedIn
Video gaming is changing and there are more opportunities for senior and mid level professional women. The videogame industry is recognising the importance of women's perspectives in videogaming in capturing a female and casual gaming audience. We at Interactive Selection proactively help women in gaming in the UK and worldwide achieve their career goals.
We have vacancies in the UK, Europe, USA/Canada, Australia/Asia for:
Artists
Designers
Programmers (both permanent and contract)
Producers
You must have a minimum two years experience and a related degree.Why not reach out to bonnie@interactiveselection.com or phone 0208 944 7777.
Although I do not have the relevant experience Bonnie is seeking in her new candidates at present, I have requested to connect on LinkedIn for future reference, or contact.
Wednesday, 10 April 2013
Shazam Creating Clothing Recognition App
Using my previous industry experience to transfer over into the games industry, I try & keep my foot in the door of fashion.
From one of my many email newsletters, this article highlighted the creative thinking, & transferable skills that can be utilised in today's gaming, fashion & app market, to create a commercially viable, & lucrative offering.
Shazam is creating a clothing recognition app - News : Retail (#320517): News retail : The music finder app is broadening its horizons to create an app that allows users to finf clothing items they have seen on TV on the Internet. (#320517)
From one of my many email newsletters, this article highlighted the creative thinking, & transferable skills that can be utilised in today's gaming, fashion & app market, to create a commercially viable, & lucrative offering.
Shazam is creating a clothing recognition app - News : Retail (#320517): News retail : The music finder app is broadening its horizons to create an app that allows users to finf clothing items they have seen on TV on the Internet. (#320517)
Monday, 8 April 2013
BD Video Spotlight: Flying Mako
....bit of fish action for Neg2 Mermaid Game! Jumping shark - BD Video Spotlight: Flying Mako
Friday, 5 April 2013
Pixologic :: ZBrush :: Download Center
Looked at this when recommended by fellow students, but my laptop does not have the capacity!
Saturday, 30 March 2013
Kickstarter | Camelot Unchained
Having already read about the Kickstarter programme: "...a funding platform for creative projects.", I do follow links to games projects when I see this. When my American nephew posted this link on Facebook I had a peruse. Although not my style, it helps with my research, & also to see who is on the team & their backgrounds, what they have done, achieved & what background & education, which forms part of my research for my career path in this industry.












ANDREW MEGGS
Technical Director / Lead Programmer
Andrew Meggs has over 15 years of professional game development experience working in lead or senior roles on premiere titles such as The Elder Scrolls: Skyrim andWarhammer Online. A mathematician by training, he’s a master of algorithmic optimization. When he goes outside, he’s usually thinking about how to render it. He is still hungry.
ANNA LUU
Recruiter
Anna Luu is the Lead Recruiter at CSE. After moving down from NYC, she got her first job in the game industry with the Talent Acquisition team at Mythic Entertainment. She has since recruited for a leading Internet company and over a dozen Gov’t agencies in the DC Metro area. Anna has found the majority of the CSE team and is eager to find more passionate, colorful, smart & dedicated individuals!
DAVID HANCOCK
Programmer
David has been a professional game developer for the last four years, and a hardcore gamer for far longer then that. He spends a lot of his time flying through space, looking for diamonds in a cube world, or hunting the various virtual battlefields for blood when he is not programming. He has been credited on a number of mobile titles including March on Oz, EXO-Planet, and MegaJump (Android).
MARK JACOBS
President
Mark is the co-founder of CSE, and its Lead Designer. He was a pioneer in online gaming having created one of the world’s earliest MUDs, Aradath. He was also the founder of Mythic Entertainment, which creates two of the highest rated MMORPGs of all time, Dark Age of Camelot and Warhammer Online: Age of Reckoning and his credited with over two dozen titles overall.
MICHELLE DAVIES
Artist
Michelle a graduate of EUP jumped into the glamorous world of freelance & comics. Later she traveled the world perusing the field of concept art and Photoshop Exp. Returned back to the States as concept artist for CSE; her mission continues on to explore strange new concepts, seek out new Photoshop brushes, and plug-ins, to boldly go where no concept artist has gone before.
MIKE CROSSMIRE
Artist
Mike began his game development career at Mythic Entertainment as one of the founding members in 1996, where he created a variety of graphics for many of their early titles. Gradually, his focus shifted to more technical aspects of game art, primarily as a visual effects specialist. His work can be seen in a great many of Mythic’s long list of titles, most notably in Dark Age of Camelot.
MICHAEL MILANO
Artist
Originally entering the industry as a generalist, Michael Milano has spent the past several years developing
character and modeling pipelines for a variety of games. Here at CSE, we keep our modeler happily occupied throughout the day playing with verts, pixels, and bones. When he’s not in front of the computer hunting down those excess polys, Michael enjoys playing basketball and being outdoors.
character and modeling pipelines for a variety of games. Here at CSE, we keep our modeler happily occupied throughout the day playing with verts, pixels, and bones. When he’s not in front of the computer hunting down those excess polys, Michael enjoys playing basketball and being outdoors.
PATRICK DORING
Programmer
Patrick came to us straight out of college eager and ready to learn all the game industry has to offer. After several years under the stern rule of Andrew he has not only grown as a programmer but taken on the the task of web developer and fell in to being “sound guy.” Apart from work Patrick enjoys hiking, skiing and building things.
SANDRA PAVULAAN
Artist
Sandra hails from the kingdom of Ringling College, where she learned the dark arts of Computer Animation. She spends most of her time drawing, exploring the wilderness, and raising small dragons (bearded ones to be precise).
SCOTT TROLAN
Artist
Scott graduated from Savannah College of Art and Design in 2002 with a degree in Character Animation. He loves coffee and on occasion grows a beard.
TIM MILLS
Programmer
Tim’s been into online gaming almost as long as there’s been online gaming. He helped run a BBS on a 300bps modem, played (and ran) MUDs before MMOs existed, and played professional CounterStrike in the dark days before Steam. His passion is programming, though he dabbles in design from time to time, and while he prefers C++ and C#, he speaks many other languages.
TONYA DUNHAM
Director Of Finance
Tonya Dunham is all about the cash money. That’s what she’s here for. We let her play with it, pile it up, move it around, dole it out… and none of us get hurt. Much.
Subscribe to:
Posts (Atom)