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Sunday, 9 December 2012
Making the Jump from QA to Game Design - GameCareerGuide.com
Interesting read for me, although jumping from fashion to games is obviously a bigger jump, I am sure I can learn something here: Making the Jump from QA to Game Design - GameCareerGuide.com
Friday, 7 December 2012
Update
Read various pages online & in my notes today, & did tons of research for my Neg1 & prep work ready for my meet-up review next week. Jumped back over onto my presentation this evening, although I have to admit I tackled some bits & pieces throughout the day & had already planned to dedicate tomorrow through the weekend to work on my presentation. I will need more paper tomorrow, & so hope it is a dry walk into town, but the fresh air will help clear & digest & winnow the thoughts in my full-of-information head; the coverage of women working in the games industry has amassed a great following of active women, & men, posting online & creating.
Just a few of the latest links I have looked at this evening - bookmarked a lot today:
Just a few of the latest links I have looked at this evening - bookmarked a lot today:
- Developing a list of women running studios Gina Jackson of WIGJ
- After the Twitter discussion on 1ReasonWhy the 1ReasonMentors hashtag begun, with offers for mentoring. I've been compiling them on Storify via Person & Role hope this helps someone
- storify.com/pixelsprite/1reasonwhy-mentors-resource
- Fantastic idea, I made another comment here.
- LinkedIn.com GUESTBOOK / NEW MEMBERS This is a page to introduce ourself to the group, & interest in helping to recruit more women into the games industry; I added my comments/intro.
- LinkedIn Emma Bywaters is looking for women to help her with a London Indie Development project.
- Thewomensroom.org.uk A website for women experts to promote as such, however I could not see Gaming or Fashion!
- gamesindustry.biz I have registered.
- Gamesaid.org
- londongamesconference.com & their Facebook page. This was in Nov & I missed it, but had some well known companies there:
London Games Conference 2012
15:15 – 16:00 Registration and Tea/Coffee
16:00 – 16:05 Welcome – James Binns, Conference Chairman
16:05 - 16:35 Keynote Address – Building the future of entertainment -
Phil Harrison, Corporate Vice President at Microsoft EMEA16:35 – 16:40 Yogscast: From playtime to primetime -
Mark Turpin, Business Development Manager at Yogscast16:40 - 17:00 Sega: How to build a digital business with Steam -
John Clark, Vice President - Digital Distribution (PC) at Sega17:00 - 17:20 Google: What gamers want to know -
Warren Mills, Industry Manager - Entertainment at Google UK17:20 – 17:25 Qinqo: Connecting clicks & bricks -
Jeremy Wigmore, SVP Europe at Qinqo17:25 - 17:45 Keynote Address - The good and bad sides of the F2P business model -
Sean Decker, VP and Head of EA Play4Free at Electronic Arts17:45 – 17:50 PlayMob: How to link your good game with a good cause –
Jude Ower, Founder & CEO at PlayMob17:50 - 18:10 IGN: The expert within - Rich Keen, International Publishing Director at IGN Entertainment
18:10 - 18:40 Coffee Break
18:40 – 19:00 Disney: Old tricks for new dogs - what can the "new" games economy take from the "old" publishing model -
Matt Carroll, Commercial Director - Digital Games at The Walt Disney Company EMEA19:00 – 19:05 Microsoft: Windows 8 and Windows Phone 8 game apps: how can Microsoft help you with development, publication and discovery?
Andrew Webber, UK Marketing Lead for Indy Game App Builders, Microsoft
19:05 - 19:25 Digital Transition: The Heroes and Zeroes -
Nicholas Lovell, Founder, GamesBrief19.25 – 19:30 6Waves: Global Opportunities for Social & Mobiles Games -
Rex Ng, CEO at 6waves19:30 - 19:50 Twitter: What gamers are talking about -
Bruce Daisley, UKSales Director at Twitter19:50 – 19:55 Heaven Media: How eSports is changing your market –
Mark Reed, Chairman at Heaven Media19:55 – 20:05 IHS Screen Digest: Key metrics from the games market -
Piers Harding-Rolls, Senior Principal Analyst, Head of Games Research at IHS Screen Digest20:05 – 20:25 Panel: The future of the games machine
Moderator: Dr Jo Twist, CEO, UKIESimon Little, Managing Director, ISFE / PEGI SA
Roger Walkden, Senior Director, Business Development, EA Origin
Nick Button-Brown, General Manager Games, Crytek
Barclay Deeming, VP of Games, NaturalMotion
Rex Ng, CEO, 6waves20:25 – 20:40 Keynote Address – Hawken and Transmedia -
Mark Long, CEO at Meteor Entertainment20:40 – 20:45 Closing Remarks – James Binns, Conference Chairman
- Webinar on social media Freemium Games
I communicated via LinkedIn, Facebook, Twitter etc, adding new contacts & following others.
I also sent my link to my questionnaire to more industry people.....tomorrow is here already, & so I retire ready for my mammoth printing, filing & writing day tomorrow, pulling all my research together, & selecting the most pertinent points to use, & hopefully gleaning some more stats from my survey.
Bon nuit from me :)
LGC: Did you miss anything? | Games industry news | MCV
London Games Conference was on in November, 2012, & here is a synopsis they kindly put up for those who were not 1 of the 300 who made it: LGC: Did you miss anything? | Games industry news | MCV
Wednesday, 5 December 2012
Questionnaire
My questionnaire is at last published online. Extensive research into using Google, & researching the help pages on SurveyMonkey; I chose the latter. This is my first survey, it took longer than anticipated, & once uploaded I promoted it on LinkedIn, e-mail, Twitter, Facebook contacts, etc & had a very prompt response. This prevented me from being able to amend questions; invariably I wanted to add & amend some but was unable to as people were already completing it. My list of questions is longer than I originally planned, but having to work to SurveyMonkey guides, & not wanting to pay to Upgrade, I have had to spread them but cannot add a couple of other questions I wanted to....I have been creative & have input them!
You can follow the link to complete via my Blog Questionnaire Page.
Monday, 3 December 2012
LinkedIn & Twittered Out
Day of research yesterday, reading, & following up, & also filing info & pics. So much new & current opinions on the topic of lack of women working in the gaming industry; I have added/followed a number of people on Twitter & LinkedIn, introduced myself to a couple of forums & e-mailed some follow-ups.......a lot to digest!
From a Label to a Game!
It has taken me some time to get my head around being back in study after previously running a fashion label, seeking employment & choosing a new path; far longer than I anticipated. Fortunately for me, an invaluable friend had forewarned me that it might, from her own recent experience doing her Masters, & so I was prepared - a little!
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One of my Graphics from my Fashion Label |
However, last week I was doubting myself, questioning if I can really do this, or even if I am on the right path with so much to learn & show. Common sense should have prevailed at this time, & realisation that I was coming down with flu under a full moon, & thus to STOP fretting!! The positive result though is that it made me divulge my worries to Simon & Ian whilst we were looking at Maya & my projects, & this helped me to analyse & put some things back into perspective; see what I had already achieved, & brought me back to fashion & simplifying projects.
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Copyright Frocked - My Frock Sketches |
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Copyright Frocked - Changing the Original to see the Other Side! |
I have a myriad of ideas for games, concept etc & amass inspiring things daily, taking notes upon notes to refer to & follow up.....but suddenly reminded myself that this is an ‘Art’ degree & I need to do more sketching, more 'visual's' as Marisse kindly pointed out to me, & do it daily. This concerned me initially but I understand that some days I CAN sketch & be happy with my drawings yet other days - well those sketches get hidden!
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My Lovi-Bug Doodles: Kids Games |
I was also trying to bring everything I thought about, every game or character idea into an original fashion context, & basically some of those ideas do not fit fashion, & being original can be tougher on oneself! I was simply trying to build on what I already have, to help create that niche, & produce an amazing portfolio building on, without losing, the fashion & design I already possess! This created another mammoth task, & I struggled thus making it harder for myself but now have a clearer head & am looking at all my research I have done/doing to submit for Neg 1, which will invariably lead me to produce a reel on Maya ‘ncloth’ to show cloth dynamics for my Neg2...I have a feeling the sea will have some part in it.
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Shared on Pinterest via FB, & quite apt wording! |
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