Monday 1 July 2013

UI Jobs Market Research

LinkedIn Post for a UI Artist based in Oregon, USA, posted in VideoGame Professionals Group.

I am continuously researching into employment in the gaming industry for my new career, looking into the roles of GUI, & texture, artist & what the work entails, ie design skills, software required, a-day-in-the-life, salaries, job availability & locations; where in the world are the employers who are looking for these skills, actually based: international or national?? Will I be wooed to stay local or seduced to fly across oceans?

One of my LinkedIn newsletters shouted out a posting for a UI artist; Foundation 9 Entertainment Senior UI Artist | SmartRecruiters, based in Oregon. This quote from the ad described the role, albeit at a more senior level, it eloquently creates an attractive painting for this design job role:
The UI Artist creates beautiful and intuitive graphical user interfaces.  
      • Create functional interfaces from simple to complex gameplay features such as HUD systems, front end menu’s and in game pop-up
      • Works closely with the design and technology teams to conceptualize, prototype and implement interface functionality, look and feel.
...& although this ad is asking for a level of skill & experience I do not yet possess, I can glean a lot of relevant information to marry to my expectations of this role & assist in tailoring my skills-development & portfolio/s of work. Resulting in a more specific & marketable portfolio illustrating my design abilities & creativity to the right market. I have a lot of work ahead of me to learn & build but I deem it vital to understand the employment market & trends.

SENIOR UI ARTIST

 Eugene, Oregon, United States
COMPANY DESCRIPTION
You may not know us, but you certainly know our clients: Microsoft, Sony, Activision, Square and many others. At Pipeworks, we create innovative, best-selling, transplatform live games for top-tier publishers and properties. We have been creating hits since 1999, and we are seeking exceptionally talented and entrepreneurial game creators as we lead into the future of digital entertainment. Our studio is creative and collaborative, our projects are exciting and challenging, and our people are rockstars without the ego. We are located in the beautiful Pacific Northwest in downtown Eugene, Oregon – the home of the University of Oregon and a great place to work, live, and play. We offer great employee benefits including medical, dental, vision, life, disability, 401(k), paid time off and discounted gym memberships.
JOB DESCRIPTION
The UI Artist creates beautiful and intuitive graphical user interfaces. 


  • Create functional interfaces from simple to complex gameplay features such as HUD systems, front end menu’s and in game pop-up
  • Works closely with the design and technology teams to conceptualize, prototype and implement interface functionality, look and feel.
  • Provide artwork to support team wide project communication and vision
QUALIFICATIONS
  • 5 or more years of experience in a similar roleGraphic design experience and/or education
    • Strong layout skills & visualization
    • Able to take multiple inputs of information and construct a clear and concise design
  • Strong typography experience and knowledge with an understanding of the importance it plays in user experience
  • Expert skills with Photoshop, Illustrator, Unity and NGUI or related software
  • 2 or more titles shipped as UI Artist
  • Knowledge and expertise in developing user interfaces and a strong sense of UI flow.
  • Traditional 2D art skills
  • Strong understanding of color theory
  • Takes direction and criticism well
  • Ability to create wireframes in pre production for UI
  • Learn in-house tools and third party tools
  • Adapt artistic style as needed by the project
  • Meet deadlines designated for team projects
  • Strong organizational skills
  • Communicate effectively within a large group/multiple project environment
  • Demonstrated ability to work with a high degree of self-direction and motivation 


PLUSES
    • 3D software experience (3dsMax or Maya)
    • Flash experience a plus
    • Web design experience a plus
    • Knowledge in scripting languages such as HTML, Python, Javascript a plus
    • Strong Unity Experience/Understanding
      • Ability to navigate scene and create clean UI structure.
      • UI Third-party plugin experience. (EZ GUI, NGUI, Scaleform, etc.)
POSTED BY
Posted bySarah Garcia

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